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Vorpx alternatives





  1. #VORPX ALTERNATIVES DRIVERS#
  2. #VORPX ALTERNATIVES DRIVER#
  3. #VORPX ALTERNATIVES PC#

And get out from underneath NVidia's thumb for good.ĭarkStarSword has a much better idea of what it takes to do DX12, and is partway down that path already with a DX11->12 interop layer.īo3b's analysis is fully on point, as always.

#VORPX ALTERNATIVES DRIVER#

We have no idea what will happen with next-gen hardware either, and that's a possible break point for 3D Vision if they change the driver a lot for next generation hardware.Īll that combined with NVidia being pricks makes me not at all inclined to work on DX12, but very inclined to work on a 3D Vision replacement so we can bring in AMD hardware too.

#VORPX ALTERNATIVES DRIVERS#

I'm actually a little surprised we've found workarounds so far- it gives you some idea of how little the drivers actually change if we can still hack in the 3D Vision driver after more than a year and have it work. We've had some good luck from Losti and Schwing figuring out workarounds for driver problems, but we can expect that at some point we hit a wall and cannot keep up with new drivers. Then there is the existential threat to all of our 3D gaming by 3D Vision being canceled. There is also the question of whether it's something one of us is interested in spending our time upon.įor me personally, I'm not particularly interested in DX12, and most new AAA games are boring, so I'm not inclined to spend my time there. Maybe longer, because new engines take a really long time to debug, and the supposed performance gains for DX12 just aren't there, so they actually don't have that much incentive. We can expect that to be pretty slow though, at least a year from now before it's an impact. If the next gen consoles are DX12 only, that will slowly change the calculation by having more games that are DX12 only, and thus unfixable.

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I don't know of any other games that don't have a fallback available to DX11. Right at this moment, I only know of RedDeadRedemption as being strictly DX12 and having no option for a fix. There are a lot more valuable things to work upon, like a complete replacement for 3D Vision itself. Spending six months writing and debugging code, just for 2 or 3 games is not a good use of time. The only real problem is that it is a ton of work, for currently low payoff. It's not impossible that we could add DX12 and/or Vulkan support to 3Dmigoto. It's just a question of what is the best use of our engineering time. Thank you very much for the great things and support you continue to offer for us, gamers! I hope to see good replies of our masters of shaderhacking. I really want to see a new dynamic about 3DMigoto where we see new APIs game fix, like RDR 2, Assassin's Creed or any big AAA actually not fixable. So, maybe Helifax, Bo3b, DarkStarWord and other shaderhackers can describe what is the future state of stereoscopic gaming?Ĭurious to know the impact for the future of HelixVision too.

#VORPX ALTERNATIVES PC#

(I know actual business can't ditch all the consumer parc of PC on old OS not supporting DX12, but Vulkan is a solution for them)īecause streaming platforms relies on this, as we see in Google Stadia for example, and i suppose it's easier to port console games on other platform too when you develop in those latest APIs.Īnd i'm not talking about ports from console exclusive to PC market for more consumer reach. The trends will inevitably come where DX12 or Vulkan will be the must have API to launch games.

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I was curious about the future of 3D gaming we all love.







Vorpx alternatives